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Is metroid prime remastered worth it11/27/2023 It doesn’t hold a candle to other AAA offerings, but baby steps. Thankfully, in what feels like a first for a Nintendo game, Prime Remastered comes with a fairly robust options menu. To fire Super Missiles, you need to charge a shot by holding ZR, then press R while still holding the button to shoot. If you’ve played the game before, you’ll instantly notice a small issue with the control scheme: beams and missiles are on the same finger. To swap beam types, you hold X as a sort of shift key then select a beam with the D-Pad. R will fire a missile, while B/L jumps and Y toggles Morph Ball mode. ZL is used for locking on, while A/ZR fires your beam weapon. You can also enable gyro aiming for that extra precision, which is always welcome. Just like any First Person game you’d find today, you move with the left stick and adjust your viewpoint with the right. But I’m getting ahead of myself I played through the entire game on this new control scheme and it made for a far better experience than the Wii remote. Some enemy types will only be visible through one of these two visors, which is interesting in concept but does make things very hard to see.ĭespite the Remaster’s new Dual Stick control scheme, combat is still easily the worst part of Prime. The Thermal Visor allows you to see heat signatures even through walls, while the X-Ray Visor also allows you to see through destructible objects. Your other two visors are more situational, though still see near-constant use. Making constant use of the visor, by the end of the game I had only logged about 80% of all scannable objects, so you really need to break it out constantly. Scanning everything you possibly can is very important here, as some switches can only be activated through a scan and you’ll learn crucial information through Samus’ notes. Holding ZL will normally lock on to targets, but it becomes your scan button here. The Combat Visor is your standard viewpoint, while the aptly named Scan Visor allows you to scan certain objects to learn more about them at the cost of not being able to fire your beam cannon. Using the D-Pad, you can swap between four visors to learn more about your environment, fight enemies, and solve puzzles. Visors are the big thing Prime brings to the table, aside from the new perspective. The game is very light on story, and you’ll only get that much through the constant use of Samus’ scan visor. After losing her gear while taking out their ship, Samus needs to explore Talon IV, power herself up, and find a way into a meteor’s impact site to end the Phazon threat. Formerly colonized by the Chozo race, their civilization is now in ruins and the Space Pirates have moved in, mining a dangerous resource called Phazon. Metroid Prime follows Samus Aran as she explores the planet Talon IV. And let me tell you, I’ve finally seen the light. Despite that experience, I jumped at the chance to give the game another shot with the surprise announcement and release of a remaster on Nintendo Switch. Still, as a student of game design, I saw it through to the end. The controls were clunky, combat was awkward, and platforming only worked about half the time. Playing through Metroid Prime on my Wii U, I absolutely despised the experience. Oddly enough, as a game more focused on action, I enjoyed Other M the most out of that list. Before that, I had tried the original NES title, Super Metroid, Metroid Fusion, Metroid Prime Hunters, Other M, and even Metroid Prime. If you’ve read my Metroid Dread review, you’ll know that despite several attempts, that was the first game that really got me into the series. When it first launched in 2002, it received critical and commercial success, being lauded as a step forward in the FPS genre. Metroid Prime by Nintendo and Retro Studios is regarded as one of the greatest games ever made.
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